

The actual intelligence level of the AI doesn’t extend beyond stabbing opposing forces in the face, with as much concern for their own safety as heavily armed cows. The pathfinding AI is also still stuck in 2005, as an errant click in the wrong place will send your little troops on a merry little adventure that, more often than not, results in some form of violent death.


Likewise, I wasted a fair amount of time looking for an option to speed up the game but couldn’t find one – which is upsetting, because sometimes your units move so painfully slowly and then die so painfully quickly. For example, to construct a new building you must click on a settler’s portrait as opposed to the town centre, which took me a few minutes to realise as there are fewer in-depth tutorials than I’m used to. I’d be lying if I said I remembered much of the original version, but I will say that the new version is a little odd in places. The UI has been tidied up and modernised, though you can opt for the classic version if you prefer. Along with expansions Asian Dynasties and The War Chiefs, the Definitive Edition launches with a brand new expansion, which brings the total number of campaigns to 16. Those looking for a purer empire-builder can find it in the alternate modes, but the main campaigns of Age of Empires III are more objective driven. Most will task you with specific challenges such as destroying supply caches, obliterating an enemy town centre or constructing a specific building or resource centre.

While each campaign plays very differently in terms of plot, the objectives within each chapter have a fairly consistent theme. If you’re not, it’s still good to jump directly into a battle scenario and see how you fare. Historical Battles let you relive a handful of legendary conflicts, which is pretty cool if you’re a history buff. Yet another begins with the Siege of Osaka in ancient Japan. For example, one follows the legendary militia hero Nathaniel Black along the American Frontier another sees Captain Morgan Black (no relation) of the Knights Hospitalier defending Malta from invasion by the Ottoman Empire. While there are various modes to choose from on the menu screen, the primary experience is one of the Campaigns, multi-act stories focusing on one particular group or character in history. The big difference is that Age of Empires III doesn’t just drop you into a map to fend for yourself. Though, the bare bones are the same: make peasants gather resources while upgrading buildings and raising an army to defeat the enemy – the enemy, of course, being everyone else on the map. At points it’s almost glacially slow to move units hither and thither, the interface is fairly stripped back compared to other 4X titles, and it’s more story-focused than games like Age of Wonders: Planetfall or Crusader Kings. And credit goes to Ensemble and new developer Tantalus Media, who have addressed these issues in Age of Empires III: Definitive Edition when they could have simply opted to dress up the graphics and call it a day.īut the Definitive Edition has a lot more to it than just improved visuals, delivering the original game along with two new campaigns (the first being the Incas, and the second being the Swedes), re-recorded voice lines, re-structured stories, revamped multiplayer, extra modes, and a host of quality of life improvements to bring it somewhere more in-line with the genre as it exists today.įirst of all though: this is still very much a game of its time, mechanically. Original developer Ensemble made some decisions then that simply can’t be made now, filling in factual gaps with liberties taken, occasionally stooping to using racial stereotypes that nowadays just aren’t to be tolerated. When Age of Empires III was first released in 2005, it was a very different world.
